| Name | Type | Description |
|---|---|---|
command |
Object | Direct JSON command to parse |
Properties:
| Name | Type | Description |
|---|---|---|
statisticID |
SystemValue | The statistic ID value |
selection |
number | The kind of selection |
heInstanceID |
SystemValue | The hero or enemy instance ID value |
groupIndex |
GroupKind | The group index |
operation |
OperationKind | The operation kind |
value |
number | The kind of selection for the value |
vNumber |
SystemValue | The number value |
vFormula |
SystemValue | The formula value |
vMax |
boolean | Indicate if value is max stat value |
canAboveMax |
boolean | Indicate if value can go above maximum stat value |
Extends
Methods
-
update (currentState, object, state)number overrides
-
Update and check if the event is finished
Name Type Description currentStateObject The current state of the event objectMapObject The current object reacting statenumber The state ID Returns:
Type Description number The number of node to pass -
Initialize the current state
Returns:
Type Description Object The current state -
First key press handle for the current stack
Name Type Description currentStateObject The current state of the event keynumber The key ID pressed -
First key release handle for the current stack
Name Type Description currentStateObject The current state of the event keynumber The key ID pressed -
Key pressed repeat handle for the current stack
Name Type Description currentStateObject The current state of the event keynumber The key ID pressed Returns:
Type Description boolean -
Key pressed repeat handle for the current stack, but with a small wait after the first pressure (generally used for menus)
Name Type Description currentStateObject The current state of the event keynumber The key ID pressed -
Draw the HUD
Name Type Description currentStateObject The current state of the event