kind |
EffectKind
|
The kind of effect |
damageKind |
DamageKind
|
The damage kind |
damageStatisticID |
SystemValue
|
The damage statistic ID value |
damageCurrencyID |
SystemValue
|
The damage currency ID value |
damageVariableID |
SystemValue
|
The damage variable ID value |
damageFormula |
SystemValue
|
The damage formula value |
isDamagesMinimum |
boolean
|
Indicate if damages minimum exists |
damagesMinimumFormula |
SystemValue
|
The damage minimum formula
value |
isDamagesMaximum |
boolean
|
Indicate if damages maximum exists |
damagesMaximumFormula |
SystemValue
|
The damage maximum formula
value |
isDamageElement |
boolean
|
Indicate if damages element exists |
damageElementID |
SystemValue
|
The damage element ID value |
isDamageVariance |
boolean
|
Indicate if damages variance exists |
damageVarianceFormula |
SystemValue
|
The damage variance formula
value |
isDamageCritical |
boolean
|
Indicate if damages critical exists |
damageCriticalFormula |
SystemValue
|
The damage critical formula
value |
isDamagePrecision |
boolean
|
Indicate if damages precision exists |
damagePrecisionFormula |
SystemValue
|
The damage precision formula
value |
isDamageStockVariableID |
boolean
|
Indicate if damages stock
variable ID exists |
damageStockVariableID |
SystemValue
|
The damage stock variable ID
value |
isAddStatus |
boolean
|
Indicate if add status exists |
statusID |
SystemValue
|
The status ID value |
statusPrecisionFormula |
SystemValue
|
The status precision formula
value |
isAddSkill |
boolean
|
Indicate if add skill exists |
addSkillID |
SystemValue
|
The add skill ID value |
performSkillID |
SystemValue
|
The perform skill ID value |
commonReaction |
EventCommand
|
The common reaction to execute |
specialActionKind |
EffectSpecialActionKind
|
The special action
kind |
scriptFormula |
SystemValue
|
The script formula value |
isTemporarilyChangeTarget |
boolean
|
Indicate if temporarily
change target exists |
temporarilyChangeTargetFormula |
SystemValue
|
The temporarily
change target formula value |