-
EventCommandStopMusic.parseStopSong
(that, command)
static
-
Parse a stop song command
Name |
Type |
Description |
that |
Object
|
The event command to parse |
command |
Object
|
Direct JSON command to parse |
-
EventCommandStopMusic.stopSong
(that, kind, time)
static
-
Stop the song
Name |
Type |
Description |
that |
Object
|
The event command to parse |
kind |
SongKind
|
The song kind |
time |
number
|
The date seconds value in the first call of stop |
-
-
Initialize the current state
Returns:
Type |
Description |
Object
|
The current state |
-
update
(currentState, object, state)number
overrides
-
Update and check if the event is finished
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
object |
MapObject
|
The current object reacting |
state |
number
|
The state ID |
Returns:
Type |
Description |
number
|
The number of node to pass |
-
-
First key press handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
First key release handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
Key pressed repeat handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
Returns:
-
-
Key pressed repeat handle for the current stack, but with
a small wait after the first pressure (generally used for menus)
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
Draw the HUD
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |