Name | Type | Description |
---|---|---|
command |
Object | Direct JSON command to parse |
Properties:
Name | Type | Description |
---|---|---|
objectID |
SystemValue | The ID of the object to teleport value |
objectIDPosition |
SystemValue | The ID value of the object to teleport on |
mapID |
SystemValue | The map ID value |
x |
SystemValue | The x coordinate of the map value |
y |
SystemValue | The y coordinate of the map value |
yPlus |
SystemValue | The y plus coordinate of the map value |
z |
SystemValue | The z coordinate of the map value |
Extends
Methods
-
initialize ()Object overrides
-
Initialize the current state
Returns:
Type Description Object The current state -
update (currentState, object, state)number overrides
-
Update and check if the event is finished
Name Type Description currentState
Object The current state of the event object
MapObject The current object reacting state
number The state ID Returns:
Type Description number The number of node to pass -
First key press handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
First key release handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
Key pressed repeat handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed Returns:
Type Description boolean -
Key pressed repeat handle for the current stack, but with a small wait after the first pressure (generally used for menus)
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
Draw the HUD
Name Type Description currentState
Object The current state of the event