Class: SceneMenuInventory

SceneMenuInventory

A scene in the menu for describing inventory

new SceneMenuInventory ()

Properties:
Name Type Description
windowTop WindowBox Window on top with "Inventory" text
windowChoicesTabs WindowTabs Window for each tabs
windowChoicesList WindowChoices Window for each items
windowInformations WindowBox Window for item informations
windowEmpty WindowBox The window box empty
windowBoxUseItem WindowBox The window box for using item
positionChoice Array.<Object> The position choices index + offset for each type of item
substep number The subset for using item

Extends

Methods

synchronize ()

Update informations to display

updateForTab ()

Update tab

useItem ()

use the current item

moveTabKey (key)

Move tab according to key
Name Type Description
key number The key ID

update () overrides

Update the scene

onKeyPressed (key) overrides

Handle scene key pressed
Name Type Description
key number The key ID

onKeyReleased (key) overrides

Handle scene key released
Name Type Description
key number The key ID

onKeyPressedRepeat (key)boolean overrides

Handle scene pressed repeat key
Name Type Description
key number The key ID
Returns:
Type Description
boolean

onKeyPressedAndRepeat (key)boolean overrides

Handle scene pressed and repeat key
Name Type Description
key number The key ID
Returns:
Type Description
boolean

draw3D () overrides

Draw the 3D scene

drawHUD () overrides

Draw the HUD scene

load () async inherited overrides

Load async stuff

updateInterpreters () inherited overrides

Update all the reactions interpreters

updateParallelCommands () inherited overrides

Update all the parallel commands

addReaction (sender, reaction, object, state, parameters, event, moving) inherited overrides

Add a reaction in the interpreter list
Name Type Description
sender MapObject The sender of this reaction
reaction SystemReaction The reaction to add
object MapObject The object reacting
state number The state ID
parameters Array.<SystemParameter> All the parameters coming with this reaction
event Array.<number> The time events values
moving boolean Indicate if command is a moving one

close () inherited overrides

Close the scene