actionKind |
MonsterActionKind
|
The action kind |
skillID |
SystemValue
|
The skill ID value |
itemID |
SystemValue
|
The item ID value |
itemNumberMax |
SystemValue
|
The max item number value that can be
used |
priority |
SystemValue
|
The action priority |
targetKind |
MonsterActionTargetKind
|
The monster action target
kind |
isConditionTurn |
boolean
|
Indicate if the condition is by turn |
operationKindTurn |
OperationKind
|
The turn operation kind |
turnValueCompare |
SystemValue
|
The turn value compare |
isConditionStatistic |
boolean
|
Indicate if the condition is by
statistic |
statisticID |
SystemValue
|
The statistic ID value |
operationKindStatistic |
OperationKind
|
The statistic operation
kind |
statisticValueCompare |
SystemValue
|
The statistic value compare |
isConditionVariable |
boolean
|
Indicate if the condition is by
variable |
variableID |
number
|
The variable ID |
operationKindVariable |
OperationKind
|
The variable operation kind |
variableValueCompare |
SystemValue
|
The varaible value compare |
isConditionStatus |
boolean
|
Indicate if the condition is by status |
statusID |
SystemValue
|
The status ID value |
isConditionScript |
boolean
|
Indicate if the condition is by script |
script |
SystemValue
|
The script formula |