-
EventCommandModifyTeam.instanciateTeam
(where, type, id, stockID)
static
-
Instanciate a new character in a group
Name |
Type |
Description |
where |
GroupKind
|
In which group we should instanciate |
type |
CharacterKind
|
The type of character to instanciate |
id |
number
|
The ID of the character to instanciate |
stockID |
number
|
The ID of the variable where we will stock the
instantiate ID |
-
addRemove
(kind, id, where)
-
Add or remove a character in a group
Name |
Type |
Description |
kind |
CharacterKind
|
The type of character to instanciate |
id |
number
|
The ID of the character to instanciate |
where |
GroupKind
|
In which group we should instanciate |
-
update
(currentState, object, state)number
overrides
-
Update and check if the event is finished
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
object |
MapObject
|
The current object reacting |
state |
number
|
The state ID |
Returns:
Type |
Description |
number
|
The number of node to pass |
-
-
Initialize the current state
Returns:
Type |
Description |
Object
|
The current state |
-
-
First key press handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
First key release handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
Key pressed repeat handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
Returns:
-
-
Key pressed repeat handle for the current stack, but with
a small wait after the first pressure (generally used for menus)
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
Draw the HUD
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |