Name | Type | Description |
---|---|---|
command |
Object | Direct JSON command to parse |
Properties:
Name | Type | Description |
---|---|---|
selection |
number | The selection begining |
nbSelection |
number | The selection number |
operation |
number | The operation number |
valueKind |
number | The kind of value |
valueNumber |
SystemValue | The value number |
valueRandomA |
SystemValue | The value number random start |
valueRandomB |
SystemValue | The value number random end |
valueMessage |
SystemValue | The value message |
valueSwitch |
SystemValue | The value switch |
valueMapObject |
SystemValue | The value map object |
valueMapObjectChar |
VariableMapObjectCharacteristicKind | The kind of map object value |
Extends
Methods
-
initialize ()Object overrides
-
Initialize the current state
Returns:
Type Description Object The current state -
update (currentState, object, state)number overrides
-
Update and check if the event is finished
Name Type Description currentState
Object The current state of the event object
MapObject The current object reacting state
number The state ID Returns:
Type Description number The number of node to pass -
First key press handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
First key release handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
Key pressed repeat handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed Returns:
Type Description boolean -
Key pressed repeat handle for the current stack, but with a small wait after the first pressure (generally used for menus)
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
Draw the HUD
Name Type Description currentState
Object The current state of the event