| Name | Type | Description |
|---|---|---|
command |
Object | Direct JSON command to parse |
Properties:
| Name | Type | Description |
|---|---|---|
battleMapID |
SystemValue | The battle map (system) ID value |
mapID |
SystemValue | The map ID value |
x |
SystemValue | The x value |
y |
SystemValue | The y value |
yPlus |
SystemValue | The y plus value |
z |
SystemValue | The z value |
canEscape |
boolean | Boolean indicating if the player can escape this battle |
canGameOver |
boolean | Boolean indicating if there a win/lose node or not |
troopID |
SystemValue | The troop ID value |
transitionStart |
number | Transition start num bool |
transitionStartColor |
SystemValue | The transition start color ID value |
transitionEnd |
number | Transition end num bool |
transitionEndColor |
SystemValue | The transition end color ID value |
Extends
Methods
-
initialize ()Object overrides
-
Initialize the current state
Returns:
Type Description Object The current state -
update (currentState, object, state)number overrides
-
Update and check if the event is finished
Name Type Description currentStateObject The current state of the event objectMapObject The current object reacting statenumber The state ID Returns:
Type Description number The number of node to pass -
First key press handle for the current stack
Name Type Description currentStateObject The current state of the event keynumber The key ID pressed -
First key release handle for the current stack
Name Type Description currentStateObject The current state of the event keynumber The key ID pressed -
Key pressed repeat handle for the current stack
Name Type Description currentStateObject The current state of the event keynumber The key ID pressed Returns:
Type Description boolean -
Key pressed repeat handle for the current stack, but with a small wait after the first pressure (generally used for menus)
Name Type Description currentStateObject The current state of the event keynumber The key ID pressed -
Draw the HUD
Name Type Description currentStateObject The current state of the event