Name | Type | Description |
---|---|---|
command |
Object | Direct JSON command to parse |
Properties:
Name | Type | Description |
---|---|---|
battleMapID |
SystemValue | The battle map (system) ID value |
mapID |
SystemValue | The map ID value |
x |
SystemValue | The x value |
y |
SystemValue | The y value |
yPlus |
SystemValue | The y plus value |
z |
SystemValue | The z value |
canEscape |
boolean | Boolean indicating if the player can escape this battle |
canGameOver |
boolean | Boolean indicating if there a win/lose node or not |
troopID |
SystemValue | The troop ID value |
transitionStart |
number | Transition start num bool |
transitionStartColor |
SystemValue | The transition start color ID value |
transitionEnd |
number | Transition end num bool |
transitionEndColor |
SystemValue | The transition end color ID value |
Extends
Methods
-
initialize ()Object overrides
-
Initialize the current state
Returns:
Type Description Object The current state -
update (currentState, object, state)number overrides
-
Update and check if the event is finished
Name Type Description currentState
Object The current state of the event object
MapObject The current object reacting state
number The state ID Returns:
Type Description number The number of node to pass -
First key press handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
First key release handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
Key pressed repeat handle for the current stack
Name Type Description currentState
Object The current state of the event key
number The key ID pressed Returns:
Type Description boolean -
Key pressed repeat handle for the current stack, but with a small wait after the first pressure (generally used for menus)
Name Type Description currentState
Object The current state of the event key
number The key ID pressed -
Draw the HUD
Name Type Description currentState
Object The current state of the event