Class: EventCommandMoveCamera

EventCommandMoveCamera

An event command for displaying text

new EventCommandMoveCamera (command)

Name Type Description
command Object Direct JSON command to parse
Properties:
Name Type Description
targetID SystemValue The ID of the camera target
operation OperationKind The operation used for the transformations
moveTargetOffset bool Indicate if move target offset
cameraOrientation bool Indicate if camera orientation
x SystemValue The x value
xSquare bool Indicate if x value is square
y SystemValue The y value
ySquare bool Indicate if y value is square
z SystemValue The z value
zSquare bool Indicate if z value is square
rotationTargetOffset bool Indicate if rotation target offset
h SystemValue The horizontal angle value
v SystemValue The vertical angle value
distance SystemValue The distance value
isWaitEnd boolean Indicate if wait end of the command
time SystemValue The time to wait value

Extends

Methods

initialize ()Object overrides

Initialize the current state
Returns:
Type Description
Object The current state

update (currentState, object, state)number overrides

Update and check if the event is finished
Name Type Description
currentState Object The current state of the event
object MapObject The current object reacting
state number The state ID
Returns:
Type Description
number The number of node to pass

onKeyPressed (currentState, key) inherited overrides

First key press handle for the current stack
Name Type Description
currentState Object The current state of the event
key number The key ID pressed

onKeyReleased (currentState, key) inherited overrides

First key release handle for the current stack
Name Type Description
currentState Object The current state of the event
key number The key ID pressed

onKeyPressedRepeat (currentState, key)boolean inherited overrides

Key pressed repeat handle for the current stack
Name Type Description
currentState Object The current state of the event
key number The key ID pressed
Returns:
Type Description
boolean

onKeyPressedAndRepeat (currentState, key) inherited overrides

Key pressed repeat handle for the current stack, but with a small wait after the first pressure (generally used for menus)
Name Type Description
currentState Object The current state of the event
key number The key ID pressed

drawHUD (currentState) inherited overrides

Draw the HUD
Name Type Description
currentState Object The current state of the event