-
EventCommandChangeState.addState
(portionDatas, index, state)
static
-
Add a state to an object
Name |
Type |
Description |
portionDatas |
Object
|
Datas inside a portion |
index |
number
|
Index in the portion datas |
state |
number
|
ID of the state |
-
EventCommandChangeState.removeState
(portionDatas, index, state)
static
-
Remove a state from an object
Name |
Type |
Description |
portionDatas |
Object
|
Datas inside a portion |
index |
number
|
Index in the portion datas |
state |
number
|
ID of the state |
-
EventCommandChangeState.removeAll
(portionDatas, index, state)
static
-
Remove all the states from an object
Name |
Type |
Description |
portionDatas |
Object
|
Datas inside a portion |
index |
number
|
Index in the portion datas |
state |
number
|
ID of the state |
-
EventCommandChangeState.removeFromDatas
(portionDatas, index, state)
static
-
Remove states from datas
Name |
Type |
Description |
portionDatas |
Object
|
Datas inside a portion |
index |
number
|
Index in the portion datas |
state |
number
|
ID of the state |
-
EventCommandChangeState.addStateSpecial
(states, state)
static
-
Add state in ID's list
Name |
Type |
Description |
states |
Array.<number>
|
The states IDs |
state |
number
|
ID of the state |
-
EventCommandChangeState.removeStateSpecial
(states, state)
static
-
Remove state in ID's list
Name |
Type |
Description |
states |
Array.<number>
|
The states IDs |
state |
number
|
ID of the state |
-
-
Initialize the current state
Returns:
Type |
Description |
Object
|
The current state |
-
update
(currentState, object, state)number
overrides
-
Update and check if the event is finished
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
object |
MapObject
|
The current object reacting |
state |
number
|
The state ID |
Returns:
Type |
Description |
number
|
The number of node to pass |
-
-
First key press handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
First key release handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
Key pressed repeat handle for the current stack
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
Returns:
-
-
Key pressed repeat handle for the current stack, but with
a small wait after the first pressure (generally used for menus)
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |
key |
number
|
The key ID pressed |
-
-
Draw the HUD
Name |
Type |
Description |
currentState |
Object
|
The current state of the event |